Ultima iii mark of force6/8/2023 ![]() The extra gold makes starting out a bit easier.Īvoid starting a game with four brand new characters whenever possible or learn to handle death. ![]() Leave the town to save the game, quit out of the game and then relaunch it, delete the empty character shells, and create three more. This is best done within the Castle, avoiding monsters with which you can't cope. Try forming a party and transferring all food and weapons to one member. They are available probably because the game programmers did not think about them. These techniques were not supposed to be used. Instead, you can use a Heart Compass when the guards attack you, thus escaping combat and teleporting to Britain, the royal city. In the NES port, bribing is useless, because the guards appear randomly when the party gets caught stealing. There are 13 guards: you can easily avoid 5 of them, but bribing the remaining 8 will cost most of the gold in the east room. Still, you will need to use up a key (worth 50 GP) and bribe at least one guard (100 GP). Since a chest holds 50 GP on the average, looting the east room grants about 1200 GP, and looting both grants about 2300 GP (plus some equipment to be sold, but not in the NES port). The east room holds 25 chests, and the west room another 21. The armor shop has two rooms, separated by a force field (a fire field in the NES). ![]() To the west lies the armourer's treasure room. This should put you next to a guard (not in the NES port): bribe him. Go north at the first north fork, then south, then west. Go south to the entry on the left side of the screen. Go east to the second locked gate this one requires using a key. Go north at the first place you can, then straight east as far as you can, and then north to inside the gate. There is a secret entrance to Death Gulch, just south of the main entrance it allows to save a 100 GP bribe and a 50 GP key. If you use too many powders, you earn nothing.ĭeath Gulch is found on large island to the east of Sosaria, and is a treasure trove of wealth. Note, though, that a powder costs as much as the loot of two chests. If you have no powerful fighters, you may want to bring along a lot of powders to freeze time while you run outside to safety. An Illusionist with dexterity=99 and wisdom=75 (fuzzy race) has the best chance of success. The "Appar Unem"/"Open" spell allows to avoid traps in the chests, but if the spellcaster has low dexterity, he/she can easily alert the guards. ![]() It's good to have a Thief with high dexterity who can grab the chests, and a Cleric who can heal him. Also, the Mark of Force allows to get double loot (Mark of Fire in the NES). It can be learned in Moon (in Devil Guard in the NES port). You will need the ther command to bribe guards to get out of your way. Still, this can only be done by an advanced party: you will likely battle many powerful guards, and you will need a Mark found at the bottom of some dungeons. You can accumulate gold pretty quickly from the armory in the town of Death Gulch. A party of level 5 characters (550 HP each) can earn up to 600 GP per visit. When a character gives blood, he/she suffers 100 damages in exchange for 30 GP. Heal up while traveling back and forth between these two locations fight some enemies on the way. Give blood to the healer in Castle British or in Moon. Make a party of four healers (Cleric, Druid, Illusionist, Paladin, Ranger). In the NES port, the healers in some towns pay cash to whoever gives blood. On top of all, in the NES port the party can board a ship while horse-mounted, thus getting all the advantages at the same time. First of all, enemy encounter rate is not lowered second, horses give a speed advantage over enemies (you can select who to fight and who to avoid) third, fighting from a ship gives a terrain advantage. Vice versa, in the NES port, traveling on horses and ship is more convenient. If you board a ship or ride horses, enemy encounter rate drops, therefore the gold you earn from battles will barely cover food expenses. In the computer ports, travel on foot across Sosaria. ↑ If your characters already have high Str, Dex, HP, and good armor, you will actually do this just for fun.Mark of Force (Mark of Fire in the NES).Alternatively, a Compass Heart (NES only).Many characters with high Str, Dex, HP, and good armor.100 G per bribe (unnecessary in the NES).A character with Cleric magic and high wisdom.A character with stealth bonus and dexterity = 99.One or more characters with the "Sanctu"/"Heal" spell." #Gold from Death Gulch" is apparently the most popular method, but there are at least three easier ways to raise money, as you can see from this table. There are several ways to earn money faster, and usually a player can employ more than one mehod at the same time.
0 Comments
Leave a Reply. |